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REP MARKETPLACE - RULES AND LIST

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REP MARKETPLACE - RULES AND LIST Empty REP MARKETPLACE - RULES AND LIST

Post by The Bulletin Sun Sep 08, 2013 3:36 pm

When purchasing items using reputation points, you will create a thread using the character you wish to purchase for. In the post, you will need to include what the item is and what effects you want it to have.

If you do not see what you would like to purchase, create a thread anyway because this is by no means a fully comprehensive list. Items can, and will, be added as they come up.

In the case of purchasing something using your combined characters’ points, indicate how much from each you would like to use. If something is marked as ‘character specific’, you may only use points from the character you want to purchase for. Said character must also be the proper rank to purchase the item in question. If there is no rank listed, then the character may purchase at any time.

In the case of additional character slots, all current slots should be active (have posted in an rp in the past 3 weeks) and have the minimum rep as indicated in this thread (or follow along the same pattern).

Combined pool
new harbinger character__500 rep
new normal character__300 rep
Character specific
(note) No implant / item can be used to get around restitution (which affects the nerves). They cannot be used to augment power (no strength implants for someone with super strength; implant / item will overload and break).
Stat Implants
+1__50 rep__D rank
+2__100 rep__D rank
+3__150 rep__C rank
+4__200 rep__C rank
+5__250 rep__B rank
EMP Shielding
None__default__default__item will need repairs if any EMP hits it
Basic__10 rep__D rank__item will need to reboot (several minutes) for minor EMP, repairs for major
Middling__20 rep__C rank__item will be immune to minor EMP, reboot for major
Military__30 rep__B rank__item will be immune to vast majority of EMP
Items
Night or Heat Vision Goggles
typically look like regular goggles
30 rep__slightly foggy clarity__no zoom
50 rep__good clarity__2x zoom with foggy clarity
70 rep__good clarity__2x zoom with good clarity
Night or Heat Vision Contacts
give eyes an opaque appearance; cannot have both in one pair; no EMP shielding available
40 rep__good clarity__no zoom
Eye Implant / Eye Replacement*
Restores/improves vision. Illegal for Harbingers to have. If a harbinger does purchase this implant and is discovered, there is a minimum of five (5) years in prison and the government will likely require the eyes be removed, leaving the harbinger blind. Even eye implants that mimic normal eyes are clearly unnatural. Recipients must wear a medical bracelet / pendant; there is a 1500° fine if it is not worn.
100 rep__basic vision
+20 rep__telescopic
+30 rep__Night or Heat Vision
+40 rep__recording option (requires external storage - ex. hard drive)
Ear Implant*
Restores/improves hearing. Requires medical bracelet / pendant be worn. 1500° fine if not worn.
100 rep__basic hearing
+25 rep__sound amplification
+40 rep__recording option (requires external storage)
Olfactory Enhancement*
Enhances an individual's sense of smell. Requires medical bracelet / pendant be worn. 1500° fine if not worn.
70 rep__basic enhancement
Gustatory Enhancement*
Enhances an individual's sense of taste. Requires medical bracelet / pendant be worn. 1500° fine if not worn.
70 rep__basic enhancement
*Comes with basic EMP shielding; can be upgraded.

(note) Weapons, ammunitions, explosives, and the like will be added at a later point - if there is enough interest in them.

The Bulletin
Moderator


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