REP MARKETPLACE - RULES AND LIST
THE RADIUS :: PLOT :: Rep Market
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REP MARKETPLACE - RULES AND LIST
When purchasing items using reputation points, you will create a thread using the character you wish to purchase for. In the post, you will need to include what the item is and what effects you want it to have.
If you do not see what you would like to purchase, create a thread anyway because this is by no means a fully comprehensive list. Items can, and will, be added as they come up.
In the case of purchasing something using your combined characters’ points, indicate how much from each you would like to use. If something is marked as ‘character specific’, you may only use points from the character you want to purchase for. Said character must also be the proper rank to purchase the item in question. If there is no rank listed, then the character may purchase at any time.
In the case of additional character slots, all current slots should be active (have posted in an rp in the past 3 weeks) and have the minimum rep as indicated in this thread (or follow along the same pattern).
Combined pool
Character specific
(note) No implant / item can be used to get around restitution (which affects the nerves). They cannot be used to augment power (no strength implants for someone with super strength; implant / item will overload and break).
Stat Implants
EMP Shielding
Items
Night or Heat Vision Goggles
typically look like regular goggles
Night or Heat Vision Contacts
give eyes an opaque appearance; cannot have both in one pair; no EMP shielding available
Eye Implant / Eye Replacement*
Restores/improves vision. Illegal for Harbingers to have. If a harbinger does purchase this implant and is discovered, there is a minimum of five (5) years in prison and the government will likely require the eyes be removed, leaving the harbinger blind. Even eye implants that mimic normal eyes are clearly unnatural. Recipients must wear a medical bracelet / pendant; there is a 1500° fine if it is not worn.
Ear Implant*
Restores/improves hearing. Requires medical bracelet / pendant be worn. 1500° fine if not worn.
Olfactory Enhancement*
Enhances an individual's sense of smell. Requires medical bracelet / pendant be worn. 1500° fine if not worn.
Gustatory Enhancement*
Enhances an individual's sense of taste. Requires medical bracelet / pendant be worn. 1500° fine if not worn.
*Comes with basic EMP shielding; can be upgraded.
(note) Weapons, ammunitions, explosives, and the like will be added at a later point - if there is enough interest in them.
If you do not see what you would like to purchase, create a thread anyway because this is by no means a fully comprehensive list. Items can, and will, be added as they come up.
In the case of purchasing something using your combined characters’ points, indicate how much from each you would like to use. If something is marked as ‘character specific’, you may only use points from the character you want to purchase for. Said character must also be the proper rank to purchase the item in question. If there is no rank listed, then the character may purchase at any time.
In the case of additional character slots, all current slots should be active (have posted in an rp in the past 3 weeks) and have the minimum rep as indicated in this thread (or follow along the same pattern).
Combined pool
new harbinger character__ | 500 rep |
new normal character__ | 300 rep |
(note) No implant / item can be used to get around restitution (which affects the nerves). They cannot be used to augment power (no strength implants for someone with super strength; implant / item will overload and break).
Stat Implants
+1__ | 50 rep__ | D rank |
+2__ | 100 rep__ | D rank |
+3__ | 150 rep__ | C rank |
+4__ | 200 rep__ | C rank |
+5__ | 250 rep__ | B rank |
None__ | default__ | default__ | item will need repairs if any EMP hits it |
Basic__ | 10 rep__ | D rank__ | item will need to reboot (several minutes) for minor EMP, repairs for major |
Middling__ | 20 rep__ | C rank__ | item will be immune to minor EMP, reboot for major |
Military__ | 30 rep__ | B rank__ | item will be immune to vast majority of EMP |
Night or Heat Vision Goggles
typically look like regular goggles
30 rep__ | slightly foggy clarity__ | no zoom |
50 rep__ | good clarity__ | 2x zoom with foggy clarity |
70 rep__ | good clarity__ | 2x zoom with good clarity |
give eyes an opaque appearance; cannot have both in one pair; no EMP shielding available
40 rep__ | good clarity__ | no zoom |
Restores/improves vision. Illegal for Harbingers to have. If a harbinger does purchase this implant and is discovered, there is a minimum of five (5) years in prison and the government will likely require the eyes be removed, leaving the harbinger blind. Even eye implants that mimic normal eyes are clearly unnatural. Recipients must wear a medical bracelet / pendant; there is a 1500° fine if it is not worn.
100 rep__ | basic vision |
+20 rep__ | telescopic |
+30 rep__ | Night or Heat Vision |
+40 rep__ | recording option (requires external storage - ex. hard drive) |
Restores/improves hearing. Requires medical bracelet / pendant be worn. 1500° fine if not worn.
100 rep__ | basic hearing |
+25 rep__ | sound amplification |
+40 rep__ | recording option (requires external storage) |
Enhances an individual's sense of smell. Requires medical bracelet / pendant be worn. 1500° fine if not worn.
70 rep__ | basic enhancement |
Enhances an individual's sense of taste. Requires medical bracelet / pendant be worn. 1500° fine if not worn.
70 rep__ | basic enhancement |
(note) Weapons, ammunitions, explosives, and the like will be added at a later point - if there is enough interest in them.
The Bulletin- Moderator
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THE RADIUS :: PLOT :: Rep Market
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